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Guitar Hero Turns 20 – The Plastic Guitar That United the Gap Among Rock Fans

It has been 20 years since the legendary game debuted in North America, giving everyday gamers the means to become a rock star. Not in reality, though you'd be hard-pressed telling that anyone who has nailed the epic four-minute instrumental break in front of an enthusiastic crowd of friends.

Created by Harmonix, the game gave players a guitar-shaped controller to follow on-screen cues scrolling down the screen synchronized to a song. Every sequence mimicked specific notes, producing the sensation of a genuine performance.

Harmonix had already tried its hand in the music genre prior to teaming up with RedOctane, later acquired by the gaming giant during the mid-2000s. Collaboratively, they established the groundwork for an unlikely billion-dollar series that had a remarkable influence on numerous of the artists included, showcasing classic bands to a new generation of younger players.

Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the initial financial challenges in securing the songs – even though the first two games mostly used rerecorded tracks.

“We reproduced all the music because the cost was so high,” he explains. “Even with the necessary permissions alone, it was extremely difficult. We failed to secure bands like the Who – RedOctane had virtually no money, and our team was pretty convinced it would fail. But once Guitar Hero became a hit, album purchases airtime increased, all artists desired to participate.”

He continues: “Among the amazing things was the number of parents got in touch expressing gratitude for exposing their children to the songs they adored. It became a multigenerational phenomenon.”

Timeless Music Gains Younger Fans

Northern Irish group the Answer had their track on the 2008 game the popular installment. Guitarist the artist remembers how the series brought classic rock back into vogue: “Guitar Hero offered a larger, younger audience. Generally this had been considered outdated material, but then when it was featured on the game and teenagers were finding it, abruptly it was cool. This validated it, eliminating the outdated tag. It gave our catalog a new life.”

In 2008, the band's debut album was still not available stateside, so Guitar Hero served as a primary platform of discovery for the group during their US tour supporting the rock giants. “The roadies had on the song on the tour bus, and several knew us thanks to the game,” he notes.

Major Band Spin-offs Enduring Influence

Music's heavyweight names soon capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in specialized game editions centered around their music collections and related stories, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said to have made the group greater revenue compared to their studio albums. It moved more than half a million units in its first week, while demand for their songs saw an increase of up to 40% during an era when the music business was already collapsing.

Guitar Hero still motivates quick-handed fanaticism among its fans. Earlier this year, a streamer completed an impressive attempt featuring Through the Fire and Flames – an infamously tough power-metal song made popular by the game – on Clone Hero, a no-cost alternative with almost identical mechanics but an array of personalization features. This track is difficult even in expert mode, not to mention performed at increased tempo and without missing every one of its near 4,000 notes. They stated it took months of practice to accomplish.

“The game offers a, imaginary experience. Just as with other games, it doesn't imply you ought to pick up actual weapons and go to war,” says DragonForce guitarist Herman Li.

The band had already wrapped up a profitable run before their hit was featured in the third game, but Li says it made them widely recognized. “I remember our distributors informing us that we were records were moving rapidly,” he says. “Popularity surged on the subsequent tour, and we performed right ahead of top acts on the Mayhem festival.”

Indeed, the band's visibility from Guitar Hero proved so vast that it has risked eclipsing all other the band has done. Last year, the track was used in a trailer for a major film. “In the past I thought otherwise, but I’ve made peace with it,” Li says. “Should you just hear a single track, it’s totally cool – each person has their own path in music and I'm pleased we’ve been part in fans' experiences”.

Enduring Legacy of a Iconic Controller

Top-tier marketing, whether it’s for automobiles, apparel or games, extends beyond than selling something – it inspires a longing. Did Guitar Hero harness this? “Precisely what we were trying to create,” he confirms. “That thrill of performing as a music icon on the stage. From day one, the co-founders believed humans have a natural urge to make music, and they wanted to use technology to enable everyone to do it”.

The majority of Guitar Hero games came out over a mere half-decade from 2005 to 2010, featuring spin-offs like the DJ version, including a turntable controller, and Band Hero. After that, the publisher’s interest in plastic instruments waned, aside from a brief comeback several years later.

Titles like Clone Hero and newer releases have kept the scene active, with set to be a new product from the founders in development. A new studio has entered production on its debut music game. The initial creators are both involved as special advisers. Are gamers prepared to welcome another game in the spirit of Guitar Hero?

“Our team believed those games might become similar to sports games where you can releases,” he remarks. “There’s so much new music that it could be evergreen, so I’ve always been hopeful. There’s no reason why it can’t continue with new generations.”

Written by

Kristina Harrington

A technology journalist and digital strategist with over a decade of experience covering emerging tech trends and innovations.

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